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fix: Corregir manejo de archivo de audio en WhatsApp
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83567d6466
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@ -483,7 +483,12 @@ export class EvolutionStartupService extends ChannelStartupService {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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const mediaData: SendAudioDto = { ...data };
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const mediaData: SendAudioDto = { ...data };
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if (file) mediaData.audio = file.buffer.toString('base64');
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if (file?.buffer) {
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mediaData.audio = file.buffer.toString('base64');
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} else {
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console.error("El archivo o buffer no está definido correctamente.");
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throw new Error("File or buffer is undefined.");
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}
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const message = await this.processAudio(mediaData.audio, data.number);
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const message = await this.processAudio(mediaData.audio, data.number);
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@ -1081,7 +1081,13 @@ export class BusinessStartupService extends ChannelStartupService {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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const mediaData: SendAudioDto = { ...data };
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const mediaData: SendAudioDto = { ...data };
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if (file) mediaData.audio = file.buffer.toString('base64');
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if (file?.buffer) {
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// Asegurarse de que file y buffer existen antes de usarlos
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mediaData.audio = file.buffer.toString('base64');
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} else {
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console.error('El archivo no tiene buffer o file es undefined');
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throw new Error('File or buffer is undefined');
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}
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const message = await this.processAudio(mediaData.audio, data.number);
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const message = await this.processAudio(mediaData.audio, data.number);
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@ -2574,7 +2574,12 @@ export class BaileysStartupService extends ChannelStartupService {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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public async audioWhatsapp(data: SendAudioDto, file?: any, isIntegration = false) {
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const mediaData: SendAudioDto = { ...data };
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const mediaData: SendAudioDto = { ...data };
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if (file) mediaData.audio = file.buffer.toString('base64');
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if (file?.buffer) {
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mediaData.audio = file.buffer.toString('base64');
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} else if (!isURL(data.audio) && !isBase64(data.audio)) {
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console.error('Invalid file or audio source');
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throw new BadRequestException('File buffer, URL, or base64 audio is required');
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}
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if (!data?.encoding && data?.encoding !== false) {
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if (!data?.encoding && data?.encoding !== false) {
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data.encoding = true;
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data.encoding = true;
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